707 is a romanceable character in the Deep Story mode of Mystic Messenger. He is a hacker and a pretty good one at that. Also called Seven, he is the prankster of the group, and Yoosung is usually on the receiving end.
But behind this jester is a religious and depressed young man who pushes everyone away. He’ll also try and push you away – but once he opens up – you’ll see the real Seven. And the “real” Seven fancies the player from the beginning.
However, to bring out the best of 707, you’ll need to unlock the 707 Mystic Messenger route.
And once you’re on it, the choices you make in the next 7 seven days will decide the ending you get.
Seven has 7 different endings, but only 1 is the Good Ending.
Also Read: Mystic Messenger Christmas DLC- all endings & how to get them
707 Mystic Messenger – All Endings
Instead of laying out all the answers in front of you and spoiling the whole route, we’ll tell you about the endings. See if you can squeeze out the Good or Normal ending on your own.
There are a few tips and tricks sprinkled here and there, though.
So, let’s get started.
1. Bad Story Ending #1
If the relationship between 707 and the player is flourishing, Unknown will break into Rika’s apartment and kidnap the player.
Seven arrives too late to save the player. Unknown promises her paradise but instead takes her to Mint Eye where he takes compromising pictures of the player and sends them to Seven.
How To Get: Choose the wrong options only, from Day 5 to Day 7.
2. Bad Story Ending #2
Seven loses his playfulness and drops back into the depressed persona. His emotional problems are back; he feels like he doesn’t deserve happiness.
The player appears to him as an angel, so he quits the RFA and runs away with the player to start a new life in a different country. A lot to take, isn’t it?
How To Get: Ignore Seven’s psychological issues and choose all the wrong answers from Day 9 onwards.
3. Bad Story Ending #3
The darkest ending has to be the 3rd one.
Instead of taking away the player, Saeren takes away Seven and keeps him as a prisoner in exchange for the player’s freedom. Saeren will now learn to hack and then replace Seven in the RFA.
How To Get: Side with Saeren and give all wrong answers on Day 10.
4. Bad Relationship Ending #1
Unknown kidnaps the player and Seven can do nothing about it. Unknown asks the player to forget about the “red-haired boy” and takes her to paradise.
How To Get: Less than 30% chat participation and collect hearts from various characters.
5. Bad Relationship Ending #2
Seven and the player break into the Mint Eye. Saeren finds them and threatens them. The player runs out of the building, but Saeren kills Seven.
How To Get: After Day 9, have less than 30% chat participation and collect hearts from everyone.
6. Normal Ending
In the Normal Ending, Seven takes the player to a catholic church that he used to visit as a child. There, he professes love for the player and kisses her in the end. All while the party is in full flow at the RFA.
How To Get: Attend the party with 0-9 opened and completed emails.
7. Good Ending
In the Good Ending, the player and Seven will not attend the party and instead go around looking for Unknown and Vanderwood.
Finally, Seven tells his real name, kisses the player, and hopes to overcome the demons of his past with the player’s help.
How To Get: Attend the party with at least 10 opened and completed emails.
And that’s all the 707 Mystic Messenger endings.
Of course, the Good and Normal Endings are the best ones, but there are some interesting Bad ones worth exploring. And now you know how to get every one of them.