Ubisoft’s upcoming title, Assassin’s Creed Mirage, is set to bring a fresh perspective to the franchise, drawing inspiration from the original Assassin’s Creed.
However, not all features from the classic games will be making a comeback. In a recent AMA session on Reddit, Creative Director Stephane Boudon revealed that certain parkour moves won’t be returning in the new game.
A Nod to the Past, A Step into the Future
Assassin’s Creed Mirage is a departure from the expansive open-world RPG style that defined recent entries like Assassin’s Creed Origins. Instead, the game is a return to the franchise’s roots, taking place in 9th-century Baghdad and following the journey of a young Basim from street thief to master assassin.
The game will feature a smaller environment, classic Black Box-style missions, and a limited set of tools for Basim. However, despite the game’s nod to the past, not all features from the original games will be included.
Parkour Changes in Assassin’s Creed Mirage
According to Boudon, the parkour system in Assassin’s Creed Mirage won’t entirely match fan expectations from the pre-AC3 titles. Specifically, back ejects and side ejects won’t be included in the parkour system, meaning players won’t be able to force Basim to jump back from his location or off to the side in one fluid motion.
Instead, the team focused on ensuring the movement system conveyed a sense of fluidity and agility. The parkour system draws inspiration from several games in the franchise, with a particular emphasis on giving players a sense of control over Basim.
What’s Returning in Assassin’s Creed Mirage?
Despite these changes, Assassin’s Creed Mirage will see the return of several beloved features.
Players will be able to dye Basim’s base outfits, use tools like a blow dart and smoke bombs, and experience a special desaturated blue-grey color palette reminiscent of the original Assassin’s Creed.
Hopefully, they’d retain some of the best features for the most-anticipated sequel of Assassin’s Creed based in Feudal Japan.