Deceit, a social deduction first-person shooter, is getting a sequel that focuses more on the social deduction aspect, akin to Among Us!
World Makers, the makers behind the successful social deduction first-person shooter Deceit, has announced a sequel that will feature a pace of action more similar to Among Us. The original Deceit had already built up a significant audience before Among Us got a success in 2020.
The sequel to the horror FPS, Deceit
With the sequel, World Makers hopes to use the success of Deceit and meet the expectations of social deduction players who have come to expect a certain level of gameplay from the genre, which Among Us currently dominates.
When it was first released in 2017, Deceit quickly gained popularity. The game is a social deduction game where two players are secretly infected, and the rest are innocent. The goal of the innocent players is to escape the map created by the Game Master, while the infected players must hunt down blood bags to trigger a blackout and transform into terrifying monsters.
Deceit is rooted in the traditional social deduction genre, but it also features guns that players can use to shoot down other players and initiate a vote for their elimination.
Gameplay trailer
In the reveal trailer for Deceit 2, it’s clear that the game will offer a significantly different experience compared to its predecessor, with a stronger focus on social deduction gameplay and strategic decision-making rather than action-packed gunfights. Each round of Deceit 2 will feature between 6 to 9 players, a considerable increase from the original game.
Innocent players will once again need to escape the map, while the infected players will attempt to thwart their efforts.
Realistic Among Us but with a twist
While Deceit 2 retains the horror aesthetic of its predecessor, the gameplay has changed significantly in some key ways. The Infected players will no longer need to collect blood bags. Instead, they must complete blood rituals in secret, which will trigger the In-Between phase. During this phase, Infected players can kill a single Innocent before they need to perform another ritual.
This change aims at slowing down the pace of the game and forcing Infected players to rely more on deception and trickery to manipulate their allies into voting against each other. Gunfire will still be necessary to trigger a banishing ritual, but it won’t play as prominent a role as in the first game.
We know you’re into social deduction games, so take a sneak peek at our Among Us guides that will surely be helpful in your next session of finding out who’s the killer!