Bandai Namco Entertainment has just revealed the contents of the latest patch, 1.09, and added a ray tracing feature for the massively successful game, Elden Ring.
The update comes packed with exciting new features, balance changes, and bug fixes that are sure to keep fans engaged for hours on end.
The highlight of this update is the inclusion of ray tracing capabilities for the PS5, PC, and Xbox Series X versions of the game. This is a major addition, as many consider ray tracing as one of the defining features of current-gen consoles and PC hardware.
However, it’s important to note that using ray tracing may impact the frame rate and resolution of the game.
Ray Tracing added among other fixes and adjustments in Elden Ring
The developers have also implemented various balance changes to PvP in Elden Ring, including the nerfing of some attacks to ensure a fairer gameplay experience. Players should take note that these changes only apply to PvP, and will not affect the rest of the game.
Other general changes in the update include the addition of an invincibility window for players when respawning in the colosseum and adjustments to the hitbox size when attacking with specific types of weapons. Additionally, Ashes of War have been tweaked with many of them receiving boosts to their attack generation speed.
The patch notes also detail a list of bugs fixed in this update, along with hardware requirements for playing the game with ray tracing. For optimal ray tracing performance, players will need to upgrade to a GeForce RTX 3070 Ti or Radeon RX 6900 XT.
However, the minimum requirement to enjoy this new feature is a GeForce RTX 3060 Ti or Radeon RX 6700 XT, though this will be at low settings and 1080p resolution.
Elden Ring v1.09 Patch Notes
The patch notes for update 1.09 of Elden Ring are as follows:
New feature
Ray Tracing support has been added for PlayStation 5, Xbox Series X, and PC versions.
Ray Tracing can be activated in the settings menu:
- PS5 / XSX: Game Options > Ray Tracing
- PC: Graphics > Ray Tracing Quality
Please note that performance – such as frame rate and resolution – may be impacted while playing with Ray Tracing on.
The minimum and recommended technical specifications to use Ray Tracing can be found at the end of the patch notes.
PvP-exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
- The Inescapable Frenzy incantation power and grab angle have been increased.
- The Lifesteal Fist skill power, range, and grab angle have been increased.
- Decreased the power of two-handed jumping attacks.
- Decreased the power of heavy and heavy running attacks of Fist and Claw weapon types.
- Decreased the power of the Founding Rain of Stars spell.
- Decreased the spell enhancement effect of the Terra Magica spell.
- Decreased the damage and poise damage of the Wave of Gold skill when hitting an opponent over a certain distance.
- Decreased the effectiveness of the Determination and Royal Knight’s Resolve skills.
- Decreased the effects of the Contagious Fury skill of the Jellyfish Shield.
- Decreased the effectiveness of the Claw Talisman.
- Decreased the effectiveness of the Lord of Blood’s Exultation Talisman.
- Decreased the attack power buff granted by the White Mask head armor.
- Decreased the jumping attack damage buff granted by the Raptor’s Black Feathers armor.
- Decreased the damage buff granted by Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear when activated with the Flask of Wondrous Physick.
General balance adjustments
- Added an invincibility window when respawning in the colosseum.
- Increased the scaling of the following attributes when infusing weapons with certain Ashes of War:
- Magic / Fire / Flame Art / Lightning / Sacred
- Increased the attribute scaling of the following weapon types:
- Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon
- Increased the speed, range and recovery time of some attacks for the following weapon types:
- Great Hammer / Great Axe / Great Sword / Curved Greatsword
- Flail weapons changes:
- Increased the speed of some attacks.
- Reduced attack recovery time.
- Increased poise when using two-handed attacks.
- Increased running attacks speed and reduced attack recovery time for the following weapon types:
- Straight Sword / Curved Sword / Katana / Twinblade Sword / Axe / Hammer / Halberd
- Increased the first attack speed for the following weapon types:
- Straight Sword / Curved Sword / Whip
- Increased the speed of guard counters for the following weapon types:
- Straight Sword / Great Sword / Colossal Sword / Great Curved Sword / Katana / Twinblade Sword / Axe / Great Axe / Flail / Great Hammer / Spear / Great Spear / Halberd
- Reduced the attack recovery time for Whip weapons.
- Increased the damage of Claw weapons.
- Added Holy damage and Faith scaling to the Great Club.
- Increased damage negation when blocking Holy damage and decreased damage negation when blocking damage from other affinities.
- Increased the effectiveness of the Twinblade Talisman.
- Slightly reduced rolling travel distance for light equipment weights.
- Decreased the hitbox size for some attacks of the following weapon types:
- Thrusting Sword / Heavy thrusting Sword / Spear / Great Spear / Halberd
Ashes of War adjustments
- Lifesteal Fist
- Increased target grab range.
- Surge of Faith
- Increased projectile generation speed.
- Flame Spit
- Increased the guard speed and blocking amount of the skill.
- Adjusted the angle of the fireball.
- Tongues of Fire
- Increased the guard speed and blocking amount of the skill.
- Great Oracular Bubble
- Increased projectile generation speed and reduced recovery time.
- Viper Bite
- Reduced time before rolling is possible after using the skill.
- Shriek of Milos
- Increased close-range poise damage.
- Spearcall Ritual
- Increased projectile generation speed.
- Cursed-Blood Slash
- Increased projectile generation speed and reduced recovery time.
- Gold Breaker
- Reduced the recovery time.
- I Command Thee, Kneel!
- Increased attack generation speed.
- Starcaller Cry
- Increased the speed of follow-up attacks.
- Spinning Wheel
- Increased attack generation speed.
- Added a roll & heavy attack cancel timing while using the skill.
Bug Fixes
- Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Antspur Rapier a Cold affinity.
- Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Rotten Greataxe a Blood affinity.
- Fixed a bug where some attacks of the Partisan, Death Ritual Spear, and Lucerne had unexpected Physical attack scaling.
- Fixed a bug where the Nightrider Glaive did not increase the damage of horseback attacks.
- Fixed a bug where the Duelist Greataxe and Rotten Greataxe did not increase the damage of charged attacks.
- Fixed a bug where the Roar Medallion Talisman effect didn’t increase the power of some incantations.
- Fixed a bug that reduced the power of some skills while under the Golden Vow effect.
- Fixed a bug that caused the effects of the Determination and Royal Knight’s Resolve skills when cast from a left-handed weapon to be added to other skills cast with a right-handed weapon.
- Fixed a bug that reduced the critical hit power of right-handed weapons while having Determination or Royal Knight’s Resolve active on a left-handed weapon.
- Fixed a bug where status build-ups were unintentionally added to some Weapon Skills
- Fixed a bug where the power and special effects of a left-handed weapon could be added to a skilled cast with a right-handed weapon.
- Fixed a bug that caused an equipped Sacrificial Twig to be consumed when a player died in the Colosseum.
- Fixed the camera positioning when respawning in the Colosseum.
- Fixed a bug where a player could receive credit for a kill in the Colosseum when dying due to the Death status effect, instead of the player who inflicted that status effect.
- Improved stability in Colosseum matchmaking.
- Fixed a bug related to level correction when an invader used the Phantom Bloody Finger.
- Fixed a bug that could cause disconnections with other players in certain locations during multiplayer.
- Improved online multiplayer stability.
- [PS4] Fixed a bug that occurred when using the Finger Severer on summoned NPCs while offline that could cause the game to crash.
- Fixed a bug related to some enemies not rendering or behaving as expected.
- Several performance improvements and other bug fixes.
Elden Ring Ray Tracing Technical Specifications
Minimum
- OPERATING SYSTEM: WINDOWS 10
- PROCESSOR: Intel Core i5-10600K or AMD Ryzen 5 3600XT
- MEMORY: 16 GB RAM
- GRAPHICS CARD: NVIDIA GeForce RTX 3060 Ti, 8 GB or AMD Radeon RX 6700 XT, 12 GB
- RECOMMENDED GRAPHICS SETTING: 1080p – Low quality – Low Ray Tracing
Recommended
- OPERATING SYSTEM: WINDOWS 11
- PROCESSOR: Intel Core i7-10700K or AMD Ryzen 7 3800XT
- MEMORY: 16 GB RAM
- GRAPHICS CARD: NVIDIA GeForce RTX 3070 Ti, 8 GB or AMD Radeon RX 6900 XT, 16 GB
- RECOMMENDED GRAPHICS SETTING: 1080p – High quality – High Ray Tracing
Moreover, this update marks an exciting new chapter in the already thrilling world of Elden Ring — especially since Shadow of the Erdtree, a new DLC in the making, is coming.
Just like how Steam Deck gets its very own native ray tracing feature — you can simply enjoy more of Elden Ring’s graphics better!