It has been revealed today that the much-anticipated Splinter Cell Conviction title is set to include a co-op campaign portion, that will not only act as a prologue to the main storyline but also be of a sizeable length at around six hours.
Placing players in the roles of Daniel Sloane-Suarez (callsign Archer) and Mikhail Loskov (codename Kestrel), the pair will initially not get along at first. “They don’t really like each other or trust each other,” says Patrick Redding, Co-op Game Designer before continuing “but you’ll hear in their dialogue, moving through the missions, that their trust is slowly building.”
Archer and Kestrel’s storyline will begin two months before that of the single player campaign, and will detail how EMP’s have been liberated by rogue factions within Russian Intelligence and then sold on to members of the Russian Mafia. Due to such a fact, the co-op campaign will immediately begin within the heart of St. Petersburg in a mob den.
Redding explains “You are going into this really seedy, gritty underbelly where we can put the whole graphical horsepower of our engine and the Xbox 360 to work giving you the lurid texture of this place.”
The emphasis on such a co-op portion is based upon communication, tactics and looking out for each other. “If Sam Fisher is our panther, then these two guys are like a couple of Velociraptors taking down the herd,” states Redding.
Source: Official Xbox Magazine UK