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Operation Flashpoint, its all about the looks and feel

October 2, 2009 by Steve Milward  
Filed under Previews

Operation Flashpoint 2: Dragon Rising is the eagerly anticipated first person tactical warfare game from Codemasters. In this, the latest developers video, Executive Producer Sion Lenton takes us through some of the weapons and vehicles that will allow gamers to experience realistic ground and airborne combat.

“When we were doing the motion capture for Operation Flashpoint: Dragon Rising, we went to incredible lengths to get the real guns” explains Executive Producer Sion Lenton. “This is because the weight of the guns can actually affect the way the animation looks.”

“Every vehicle in Operation Flashpoint: Dragon Rising has its own characteristics: look, handling, turnout, weaponry and so on,” Lenton continues. “Everything from the smallest jeep to the largest chopper has a completely different handling experience.”

“The damage in Operation Flashpoint: Dragon Rising is pretty gruesome,” says Mike Smith, Art Lead “It’s pretty much realistic – if you get hit by a large round, you’re very likely to have serious trauma to your body. We represent damage with several different visual stages. For example, you’ve got blood that seeps through clothes and then you’ve got catastrophic damage, which is actually losing your limbs or having your head blown off.”

Think you’re ready, take a look…..




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